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Old 02-18-21, 11:59 AM   #1938
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
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Quote:
Originally Posted by propbeanie View Post
If multiple "types" of AI_Visual are used, the sns files can be used "by date" to change which sensor is mounted - if it even makes a difference doing that. That "technique" can be rather tedious and confusing to implement. KISS is key.

I would be curious to "see" the orientation of the AI_Visual node in NYGM (I don't have it on my computers anymore that I can find... sigh), and whether that orientation has a bearing on the "efficiency" of said sensor. As an example, the "Stock" AFB_HurricaneMK1 has this for its AI_Visual mounting and orientation:



GWX has similar. Notice the 3D "key" in the lower left, and the difference of the node rotation as applied to the "airplane". Does having the blue "Y" (vertical) axis rotated to horizontal and the green "Z" axis rotated vertical, with the red "X" to the rear instead of starboard side make a difference? Does that have the "pilot" looking forward and down, or something?? I do know that the difference of "0.01" and "0.05" in the sim.cfg can be quite remarkable, depending upon other settings.
Great stuff and questions Rick ! In terms of "different things for different times of the war" though I'm still confused as to why that would be needed; we're talking visual spotting ability and I can't think how that changed during the war, i.e. ?
Regarding the 0.01, etc. settings am I correct in that a higher number results in a longer detection time needed by the "spotter" ?
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