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Old 07-13-22, 08:27 AM   #4842
torpedobait
Ace of the Deep
 
Join Date: Feb 2004
Location: Colorado
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Quote:
Originally Posted by hunter301 View Post
S
Since the visibility mod alphabetically comes after FOTRSU mod I shouldn't need to change any names correct?.
If you are using JSGME, you can activate the mods in any order you choose, but they may not function as you expected. Some mods change files in previously added mods, which may be problematic in some cases.

The modders chose to number the mods so that the numerical prefix helps determine the best order for them to be activated in JSGME. Note that in my list there are a couple that do not have prefixes, but they work where I put them (as far as I can tell). Some that are not on the FOTRSU "approved" list did not have numbers. I added the prefixes to ensure I got them in an order that works for me.

I do not recommend an alphabetic-only approach.

Generic Mod Enabler - v2.5.0.150
[G:\Ubisoft\Silent_Hunter_IV\MODS]

100_FalloftheRisingSun_Ultimate_v1.7p3
100a_RWR_APR_Patch
101_Nippon Maru v1.6c
102_Nihon Kaigun v1.1b
Combined Roster
305_LessJapaneseAirRadar
399c1_NoScrollNavMap - Same Sized Dials
450_Lite Fog v2 + 300' Underwater Visability
450_MoonlightzSonarLines
801_UMark Invisible
802_TMO_torp_tex_FotRSU
803_NoPlayerSubFlags
806_PeriscopeSplash
851_Yel_FotRSU_Logo
901_Strategic_Map_Symbols
JP_SoyoMaru_fix
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