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Old 07-12-22, 12:00 PM   #4839
torpedobait
Ace of the Deep
 
Join Date: Feb 2004
Location: Colorado
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Quote:
Originally Posted by hunter301 View Post
Can you load the visibility mod after you've already loaded FOTRS?
I have the latest V1.7p3 mod already loaded.
Yes, but I would wait until you are in port (in the Office) before loading ANY new mod/feature. This particular mod doesn't seem to care where it is after loading FOTRSU, but I rename it with a number in front so that it goes on near the last. Here is my list of current mods that I've been using for the last 3 or 4 iterations of FOTRSU with no apparent problems:

100_FalloftheRisingSun_Ultimate_v1.7p3
100a_RWR_APR_Patch
101_Nippon Maru v1.6c
102_Nihon Kaigun v1.1b
Combined Roster
305_LessJapaneseAirRadar
399c1_NoScrollNavMap - Same Sized Dials
450_Lite Fog v2 + 300' Underwater Visability
450_MoonlightzSonarLines
801_UMark Invisible
802_TMO_torp_tex_FotRSU
803_NoPlayerSubFlags
806_PeriscopeSplash
851_Yel_FotRSU_Logo
901_Strategic_Map_Symbols
JP_SoyoMaru_fix


These seem to work fine for me. I make no promises or guarantees about anyone else's list. Just make sure that if you change anything in the JSGME list, do it while in Port.

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