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Old 08-25-12, 07:12 PM   #197
Kalleblom
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Join Date: May 2012
Location: Waterkant
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4gig Switch

For those who are interested, I've found something interesting in the German Ubisoft Forums.

"The 4GB patch is at a 32-bit executable in the file header, the bit-Falg ensures that this exe also address memory addresses above the 2GB limit.

The patch works so that it negates the bit is from 0 to 1, is from 1 to 0 1 means the exe can not address more than 2GB, 0 means they can only max. 2G address.

Now, the Romanian Ubisoft Developer and thought along the same SH5.exe with active bitflag compiles*so this game of home address more than 2GB can.

If now the 4GB ironed over it, then from the 1 is a 0, and then for the exe is end of the shaft *at 2GB."

It's translated with google and i Think it sounds logic.


Kalle
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