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Old 02-27-07, 10:32 AM   #57
ReallyDedPoet
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Quote:
Originally Posted by reallydedpoet
In Section V " The Submarine as a Gunnery Vessel ", in the U-Boat Commander's Handbook, the following appears: The submarine as a gunnery vessel is in itself properly a contradiction in terms.

This is from the first line of that section. Little dry, but still a great technical read .

I believed this, that is until I had a chance to take a rip at Mush's Uberboot Mod. Most of this is from my experiences with his earlier build of the Uberboot. I have not had time to give the newer version a fair go ( GWX 1.02 interupted this ), but wanted to post anyway. I will post on the other one later when I have played it more.

As he has said here, there may be some who choose not to play this mod because it veers away from being historically correct, but you can choose to either d\l it or not. Personally I love the sub for what it is and the ability to go deep, but I can honestly say I like that this option is here big-time, I am a big fan of choice, this one delivers it in spades. Also I am a fan of fun, this is it

Ok so I was skeptical at first, even more so after the first few times I played it. Got my ass kicked on more than a few occassions. As subskippers we are programmed for surface combat only under the right conditions. With GWX 1.02 those conditions have become few and far between. For that mod it is a good thing.

The Uberboot Mod takes surface combat in a whole new direction. And for those skippers looking for a change in gameplay, then this mod may be the very thing for you.

If you have not seen the video on the thread, check it out because it is well worth is. As Mush has illustrated you have quite an arsenal at your disposal to take on surface and air contacts and believe you me you will need them

As mentioned the first inclination for me was to dive, dive like a mother@#$%$&, but that would have defeated the whole purpose of the thing. So I had to shake the urge to go deep.

The best way to go about surface combat is from the bridge, this I found out the hard way, there is alot going on from both the air and then surface, and both at once. Directing the Uberboot from the bridge is a must. Plus it is sweet to watch all the action unfold all around you. Just check out the screens posted at the beginning of the thread

The next thing is to use the speed of the Uberboot to your advantage, 24kts can be a great friend. Use your new friend wisely though, not being quite as skilled as MM, I got myself pummelled on more than a few occassions by making abrupt turns and thus slowing my hull for all to see.

And oh yes the guns, the sweet, sweet guns. To be honest I got tired of the surface-guns in the Stock SH3 and even in the super-mods. Uberboot has changed this and made it fun again. Taking out whole waves of planes and dishing out some serious dameage on surface contacts does that to you, did it to me. Plus torps are still an option, to be successful you still need to use them here.

I have some screens but they pale in comparison to what is posted here. Ok I will post one.



Coming right for my stern, it was intense as you can see there is another one right behind it in the distance.

Anyway those are just a few thoughts, I was pleased to be asked to give this mod a go, I thank Mush for that , and for not giving up on me on doing this. When this is released you will not be dissappointed, it will be a refreshing spin on a game that continues to impress after close to two years in release.

RDP
The little cigar-shaped vessel...may or may not play an important part in the navies of the world in the years to come.
New York Times, May 17, 1897

Not implying the Uberboot be changed to the " Cigar-shaped Vessel ", :rotfl::rotfl::rotfl:just thought it was a neat quote.
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