Quote:
Originally Posted by -Pv-
After more reading here I wonder if penalizing the player for returning to base (campaign continuing to advance with unexpected outcomes) is still a problem?
-Pv-
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There are time you will not be able to complete a mission due to damage or running low on weapon (and there are no other asset available to take over). It's part of the campaign design. Despite doing everything you can, there are times that you will fail at your mission. it's the nature of war.