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Old 02-17-22, 05:19 PM   #4392
Bubblehead1980
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Join Date: Apr 2009
Location: Florida USA
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Quote:
Originally Posted by propbeanie View Post
I'm still looking into this KaleunMarco, but I am having a most difficult time replicating this. Actually, "most difficult time" is not the phrase to use - "been unable to" is more like it. I have yet to have anything sink in quite a few test encounters. I think future tests will involve just setting the weather to "bad" in the Flotilla assignment files for a specific boat, and test like that, then see what "chance" does for me with patrol encounters, since the Single Missions don't seem to have any issue. What might be happening in the test missions, is that there is nothing to interfere with spawning, and there might be something going on with a group that has been "traveling" in the database, and then is called upon to spawn when encountering the player sub. I'll post back in a few days about that attempt at testing...

Just thought I would chime in, hope it helps. I've encountered this issue in TMO and FOTRS. Rare in TMO but have noticed that when it does happen, its after reloading a saved game, in both mods. Sometimes ships in reloaded saves ride too high or too low in water. I have observed some riding too low in water get swamped by heavy seas, and sink. Gather the explosions is waves start racking up hit points on them when they respawn low in water. SH 4 have noticed, does funny things with loaded saved games sometimes, especially on modded installs. Not every time, but it does happen.

Quite rare for me these days because I leave the sim running on the desk top have set up for SH 4 so rarely load a saved game on patrol. Last time I did, had no issues, but usually does.
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