Thread: distance scale?
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Old 06-17-17, 02:40 AM   #6
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Quote:
Originally Posted by anythingbut View Post
What does changing this do?



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Quote:
It doesn't effect the terrain.

What it does do is change the world scale in the X and Z axes.
This means at 1:1, contacts are much farther out and take longer to get to etc. It is a realistic setting with a much slower pace to the game.

1:4 brings everything in much closer. A contact 15 KYD out is still 15 KYD away, but rendered much closer, is more easily visible (especially underwater) and of course takes much less time to get to/away from. Some would call this less realistic, but is faster paced way to play.
Quote:
At 1:1 scale, a ship is at 20 kyds and rendered at such. At 1:2, it is still at 20kyds but rendered at 10. At 1:4, it is rendered at 5 kyds in real-world units but the game logic behaves as if it is still 20kyds away. If a player wants a realistic, slow, distance, he would use 1:1 or 1:2 for a little punchier play. If he wants more of a fast-paced experience, he can use 1:3 or 1:4.
So its only rendered option (video).
I do not know if it affects the sensors too.
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