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Old 01-18-06, 11:24 AM   #9
Deamon
Commodore
 
Join Date: Apr 2002
Location: Germany
Posts: 642
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Default Re: Still On The Topic Of Crew And Multiplayer

Hi Mike,

Quote:
Originally Posted by Mike 'Red Ocktober' Hense
do you think people would enjoy playing an engine room chief mechanic, aboard a multiplayer session in a sub game... uboats in the north atlantic, or fleet boats in the pacific?
I think this also depends on how ditailed this dutys are simulated and how much happen on this dutys, malfunctions and maintainance for example. There are also aditional dutys like maintain the engine diary and stuff. This should be tested and then maybe additional featuers could be added to break the possible linearity of this station duty.

But i think it's clear that only a minority would play this stations and maybe to just see how it works and then move to tactical stations. For most that would be more of an adjutainment station and there for would be good if it's modeled more in ditail so that people would want to stick to it a bit longer.

I think it's worth to give it a try.

Deamon
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