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Old 09-15-22, 06:02 AM   #35
Rickster1
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Join Date: Jul 2005
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Im know im late to the party but just recovering from covid. I guess what i was looking for was to simulate the reading that ive done on ww2 escorting convoys where it goes as follows ( and its similar but opposite to the game Uboat). The convoy starts out on a tact. map from base with the ability to cut the the escort at any time and to start with its just boring escorting but helped along by time compression then as we are heading to the uboat hunting areas tension picks up, next stage some probing and hopefully battling off the first few attacks then as the time approaches the attacks start, the uboat commanders were a mixed bunch some were good and pressed there attacks some were not and easily beaten off or destroyed and the game needs to reflect that. I think to get some replayability its not about 4 hours oh full on battle its more about some attacks and then a lull whilst the uboats try to get into position. For me its exactly the opposite of uboat except some long lulls on activity. Im not for switch game on choose battle hi intensive action game over. Its only my view offcourse
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