Quote:
Originally Posted by easy
@Tordo:
You didn't answered me about my question started with: "REMAINS"
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Okay my friend!. Apparently it wasn’t that complicated. (Really I hope I didn’t make things too complicated for you...).I took to modify (and test and learn...) the first campaign of the mod. I did the following:
1.I took the liberty of modifying your favorite submarine,very poorly armed in origin. Adding a main type of torpedo (heavy torpedo of Italian origin A184) and adding a basic anti-aircraft defense by means of the known (and successfully tested in combat)missile Blowpipe.(So...backup the "rnn_84_ssk_zwaardvis.txt" in the vessels folder & replace it with the file I modify)
2.To add it to campaign 001 you must follow the path:StreamingAssets....dotmod.....folder campaign....folder campaign001...summary.txt
(backup & replace it with the file I modify)....good luck & good hunt.....Cheers!