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Old 05-09-22, 04:05 AM   #14
Kapitän
The Old Man
 
Join Date: Mar 2010
Location: Frankfurt, Germany
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Quote:
Originally Posted by Mad Mardigan View Post
1. Coooorrrrreeeect. Very useful, for frame of reference, & added bene's, of being able to copy the guts of it... to drop into a new minted apt named folder (named whatever other mod you decide to go with... example: O.M.-DWv6), should you decide to roll with another mod set up, & makes it easier, to do so.

Be prepared, is the watch word. Better to have it & not need it, than to Need & want it... & NOT have it.


2. Yes, again... correct. The package for KSD II: Ace, will have everything you need & iirc, should have JSGME in the set. I do believe.

If not, if you have SH3 set ups, & have them modded via JSGME... is but a simple task, to just copy JSGME application, & paste it into the SH4 folder/s (depending on, should you chose to go with more than 1 modded version of SH4 v1.5)


3. MultiSH4, found here:

https://www.subsim.com/radioroom/dow...do=file&id=433

4. 4GB patch, is 1 method of assigning the SH4.exe, 4GB's of RAM access, but... Myself... I find it loads easier, to just simply use LAA, instead. It is a... simple, 3 step process...

1. Tell LAA where the .exe is located.

2. Check mark the box, to set that .exe with access to 4GB's RAM useage...

3. Click Accept... &....

Done.!

To make it simple to find, LAA can be found... here:

https://www.techpowerup.com/forums/a...0_4-zip.34392/








M. M.

Many thanks, again!

I was bussy the last few days, so, couldn't respond ...

I will give this all a try (not sure when exactly due to work) and will come back with any follow-up questions.

Last point of interest: Is there a Sh(3)_Cmdr Version for Sh4, as well?
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