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Old 12-28-21, 09:34 PM   #117
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
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Quote:
Originally Posted by Jeff-Groves View Post
Can GR2 files use an animation from a Dat file?
They do Jeff; SH5 flags are keyframe-animated meshes just like SHIII and SHIV

Quote:
Originally Posted by kapuhy View Post
Hmm, looked into the animations a little bit and while I still have no way to make functional floats or nets...
Have you checked the object_float controller? I have experimented with it in SHIII on a particle-generator-spawned object and it works like a charm. I am not sure that it will work as well on an object which is part of a sea unit, but I think it is worth a try.

Quote:
Originally Posted by kapuhy View Post
...I think I'll be able to at least give the trawler animated sails.
Quote:
Originally Posted by kapuhy View Post
Looking at how flags are set up, it can at least use Dat format animated equipement. It won't be ideal because such sail won't cast dynamic shadow, but still better than motionless sail.
cool but... a well-trimmed sail shouldn't flutter/flap in any notable way

Quote:
Originally Posted by kapuhy View Post
Slowly going forward

Added optional U-Boat deterrent to a fishing boat:



and in another part of shipyard, some progress on small freighter:

Quote:
Originally Posted by kapuhy View Post
So, lineup for next update is this:



Two minesweepers, coaster, two tramp steamers and a ferry.

All ships on this screenshot are done modeling, texturing, and three of them are already in game and ready. Working on importing remaining three and then I'm planning to relase an update.

I might be able to squeeze a fishing boat into it of other work goes fast, but as it requires new texture set (or several, for variants), I might save it for next update.
I see some amazing stuff cooking for us

Quote:
Originally Posted by kapuhy View Post
how's your puffer? (no pressure, just curious )
At this point a little pressure wouldn't be out of place lol.

You can read a couple of quick updates with screenies at the following posts in Jeff's Almageist thread:
https://www.subsim.com/radioroom/sho...0&postcount=36
https://www.subsim.com/radioroom/sho...0&postcount=45
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