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Old 06-06-21, 08:28 PM   #3357
Mios 4Me
Sonar Guy
 
Join Date: Feb 2019
Posts: 394
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Quote:
Originally Posted by propbeanie View Post
If it fails to properly add the position, there is a small mention of that in the Part 3 of that pdf. The location though of the AA guns begins in like "[UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2]" for the Aft gun position, Compartment 2 for the forward gun. After that follows the guns available and then the gun crew members, of which you might see "AdditionalRepository", or the position might be completely missing, if the position didn't "build" correctly. I don't understand what you mean with the "anything new" - have you had this before?
Yes, this went unresolved in previous versions, although I seem to recall it going to 2 positions/installation when upgrading to twin 40 mm units.

Nothing really stands out when reviewing the weapons and crew code, other than one section of [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2] differentiates between 1 leader and 1 crew, while later sections such as [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2.WeaponSlot 1.Weapon] refer only to two crew slots.

Below is a comparison:

<note: aft AA section>

[UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2.CrewMemberSlot 1]
ID=CrewMemberSlot_FlakL1
NameDisplayable=Flak Guns Crew
Type=Leader
IDLinkCrewMemberLoaded=OFFGun
WatchCrewMemberSlot3D=WM1@slot_A01
BattleStationsCrewMemberSlot3D=WM1@slot_A01
WatchAccessoriesForAdding3DObjects=NULL
WatchAccessoriesForSubtracting3DObjects=NULL
BattleAccessoriesForAdding3DObjects=NULL
BattleAccessoriesForSubtracting3DObjects=NULL

<note: position above is occupied and crewman is described>

[UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2.CrewMemberSlot 1]
ID=CrewMemberSlot_FlakC1
NameDisplayable=Flak Guns Crew
Type=Crewman
IDLinkCrewMemberLoaded=NULL
WatchCrewMemberSlot3D=WM2@slot_A01
BattleStationsCrewMemberSlot3D=WM2@slot_A01
WatchAccessoriesForAdding3DObjects=NULL
WatchAccessoriesForSubtracting3DObjects=NULL
BattleAccessoriesForAdding3DObjects=NULL
BattleAccessoriesForSubtracting3DObjects=NULL

<note: position does not display>
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