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Old 04-01-11, 03:22 PM   #3149
Canonicus
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Join Date: Mar 2007
Location: In your baffles...
Posts: 431
Downloads: 623
Uploads: 7
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I really like the newest 2.1 update...excellent work,as usual.

However..I think the water is still too transparent. You really should NOT be able see the bilge keel on a Fleet boat,or ship, when your right up next too it. The waters way too murky. Just look at some good quality photos from your reference books, (I KNOW you have some!) and you'll see what I mean.

If anyone agrees ...here's a little tweek to the waterTranspPS you can make. Just open it in notepad,scroll down untill you see this...

float maxDist = WaterParams.w;
//[ser] Increase opacity near intersections to make water edge more visible
float shallowfactor = saturate(1/(depthlength*40 + 1));
//[ser] Attempt a pseudo-antialiasing by decreasing opacity smoothly near zero-depth
shallowfactor = saturate(shallowfactor - pow(shallowfactor,4))*1.25;
// depthlength = saturate(depthlength/maxDist + shallowfactor);
depthlength = saturate(depthlength *0.35);

Change the highlighted number to 0.6 (its a compromise number so feel free to go higher or lower, if you like.)

IMO, this makes the water look far more natural..not like crystal clear water in a bathtub!

Cheers!
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