View Single Post
Old 05-09-15, 06:21 AM   #1703
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Shaefer View Post
Hey VDR!
Do you have any plans on including this mod in TWOS?
http://www.subsim.com/radioroom/showthread.php?t=163930

It would be really nice to see som real critical hits, and also more random damage from them eels. It seems like every small ship now requires two eels, medium ships three, and large all 4.
I think it would bring a little more tactic to a torpedo setup.
I'm not sure I can do that...The mod is rather old and outdated plus, FXUpdate deals with the same subject and much more. Every ship has ammo bunkers, fuel bunkers ect but most of the time critical explosion depends of ships cargo, is it simple freight or ammunition or maybe fuel...
From my experience, in 70-80% of cases , ship will sink from one good placed torpedo, not immediately but it will sink eventually, just give her some time...

The Hog Island is the one ship that requires extra attention and I can confirm that but I really don't know why(you've already met this tough girl in your videos )... The cause may be really high surface displacement value for this type of ship set in her .sim file... (11.000 tons)

Last edited by vdr1981; 05-09-15 at 06:44 PM.
vdr1981 is offline   Reply With Quote