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Old 03-21-13, 06:42 AM   #20
Grind_and_Click
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They went the right direction with the online thing at least.

Suppose its the slow pace that's hard to get over.

Maybe it would need to be part of a larger game, like using the Outerra engine.



Sim-combat-world! War Thunder is already trying to do something like this on a lower level.

But lets say to move forward in the sim sense, we develop a sub with more intricate management and perhaps some way to "warp gate" to another place or spawn beacon to speed things up a tiny bit.

I don't know, but "Online" and MMO (like the old and real sense of the term, not the World of Tanks "version") sound good, its just getting to the action.
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