Transitional code from an SH4 RAW to a 3D model object How to.
Given we know the depth settings and transitions to a 256 table depth?
It's a simple codeing job to assign 0 to -1500 or such.
Doing a transitional table allows a RAW file to be converted to a 3D model.
That model, converted back to RAW format would do the exact same thing
as using paint programs but give you a perfect visual in 3 dimensions.
Infact? It would also allow one to see the sloping effect in the Game.
I was told once it could not be done.
Yet here I am trying to decide if I should prove a Dev wrong!
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