Quote:
Originally Posted by divemonkie
but I have no steady meter for getting range on target.
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I didn't quite understand what it was about.
Realism- and Gameplay-related hardcode fixes for SH3.EXE
2. Inaccurate range-estimations
Inaccurate range estimations for WatchOfficer (->Nearest visual contact) and WeaponsOfficer (-> Solution to target). No gods-eye firing solutions anymore. Before this mod: "Range: 8932m, Herr Kaleun". Now: "Range: 9000m, Herr Kaleun".