Quote:
Originally Posted by gap
Have you checked the object_float controller? I have experimented with it in SHIII on a particle-generator-spawned object and it works like a charm. I am not sure that it will work as well on an object which is part of a sea unit, but I think it is worth a try.
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I will check it out, but for now I decided to first focus on importing complete models. See, modeling is fun, seeing your ship in game is fun, but process of placing countless bones in proper positions is rather tedious, as a result I have growing number of finished models that wait for import
Quote:
Originally Posted by gap
cool but... a well-trimmed sail shouldn't flutter/flap in any notable way
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Perhaps a way to make it turn turret-like to follow the wind while ship turns would be better