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Old 12-31-19, 11:38 AM   #308
Michael Wood
Machinist's Mate
 
Join Date: Dec 2016
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Quote:
Originally Posted by propbeanie View Post
FotRSU does not get released without it passing "The Museum Test", which is for the team members to all be able to load and run the museum smoothly - with ALL assets properly skinned. With that said, I will mention this: I have the weak-link computer of the group, with a quad-core Core2 Duo Q8350 (or whatever it is) that has multiple WD 2TB Black HD, 8 gig of RAM and an nVidia GTX 560Ti card, so I don't think we would notice if we had gone beyond a 3 gig size for the game's Museum. Your Windows OS system will eat at least 1 gig of RAM, unless you change the Boot ini stuff, which is NOT recommended, even for those with 4gig and a 32-bit OS, though it is possible to do.

Just to be certain though, and for others benefit, after you run LAA the first time (which I have in my FotRSU game folder from the mod activation), run the applet again, and do the "Step 1: Select an Executable" and choose the correct FotRSU SH4.exe file. Using the "Basic" screen, you should see this:



Notice that the "Step 2: Large Address Aware Flag" is already set. The Intermediate and Advanced mode of the applet will show "True". Just make certain of that. Generally speaking though, if the game runs and you do not have stutters or errors, then you have probably used LAA (or another utility) correctly on the SH4.exe, because the game will not run very well without it, especially when encountering much traffic or airplanes. Let me know, if you folks that do have trouble with the Museum would, how much RAM you do have. We might have to bump our "recommended" RAM from 4GB to 6-8GB, with 4GB as the minimum now...
User error. I had been playing RFB in a different installation. When I opened the LAA in the FOTRS installation, I forget to recheck step two, which ya have to do in each installation. Works fine, now.
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