Quote:
Originally Posted by John Pancoast
Fifi, I notice the helmsmen don't "go to the bridge" when surfaced ala Diving Duck's interior, but via a quick glance in S3D it looks like FlakMonkey's mod has the same nodes, etc. as Diving Duck's do to do so.
Strange that it doesn't work in FM's mod.
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Yeah, in FM’s mod they are « vanished » only at game launch, and they sit at diving station at first dive… but it seems they do not « vanish » again after.
If it’s always working in DD’s interior, something is certainly missing in FM.
Have to look at the nodes too…