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Old 07-19-22, 04:54 PM   #44
Mustang19
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Join Date: May 2022
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Quote:
Originally Posted by Otto Harkaman View Post
Just out of curiosity, have you manually manipulated the mission files? I noticed some is in text, is the map choice and size in code or text?

at the top of you first scenario there is a line

LATLONG 30.461088 17.725067
;

At the end of the file it says a line like bitmap and what looks like code

* Interesting reading that Libya had lost support of Mirages because of its war with Chad
I didn't edit the text. That information is in every mission file.

Latlong tells the coordinates of the map, the color of the bitmap array tells the game what the terrain is, and the rest of the mission file is the list of unit information.

I could build a program to mass text edit multiple missions, add GIS information and all the civilian objects. However that would kill your CPU anyway as it would be thousands of objects. As fleet command fully simulated every object (treats a tent as a fighter jet with sighting, threat value, orders etc) it will use a lot of cpu even rendering static objects. This is the only shortcoming of the engine, otherwise it could render millions of objects.

However for now I'm just manually adding everything in the mission editor.
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