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Old 04-01-11, 07:45 PM   #62
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
Uploads: 23


Default Starting from Scratch

When I uninstalled SH5 last year I lost all the MOD's I had been working on at that time. Now I am starting from Scratch to continue this work.

NOTE: Some of the equipment I have added is not for the Typ-VII Class, I added them anyway because if all goes well they will be needed at later date.

Here is what I have done so far.

NOTE:Some of the equipment I have added is not for the Typ-VII Class, I added them anyway because if all goes well they will be needed at later date.

Data\UPCDataGE\UPCUnitsData\Equipement.upc

- Fixed out of sequence numbering.




- Added the following Equipments:
  1. ID=EqpRadioDFAntenna - 3D= Dummy_Round_Antena
  2. ID=EqpRadioDFAntennaTyp2 - 3D= Dummy_Round_Antena_Type2
  3. ID=EqpAttackPeriscopeHeadStealthTyp2 - 3D= atack_periscop_type2_wire
  4. ID=EqpObsPeriscopeHeadStealthTyp2 - 3D= obs_periscop_type2_wire
  5. ID=EqpFuMO65 - 3D= FUMO_65_base_dummy
  6. ID=EqpSCHNORCHELRWR - 3D= SCHNORCHEL_RWR (for cfg#R02)
  7. ID=EqpFuMB10 - 3D= FuMB10Borkum
  8. ID=EqpFuMB26 - 3D= FuMB26Tunis
  9. ID=EqpAlberichImp - 3D= Alberich_Improved
  10. ID=EqpTarnmatte - 3D= Tarnmatte
  11. ID=EqpTarnmatteImp - 3D= Tarnmatte_Improved
  12. ID=EqpEmblem6 - 3D= data\Textures\TNormal\tex\emblems\Merchant_Raiders .dds
  13. ID=EqpEmblem7 - 3D= data\Textures\TNormal\tex\emblems\Wolf_Emblem.dds
  14. Added data\Textures\TNormal\tex\emblems\Merchant_Raiders .dds Texture
  15. Added data\Textures\TNormal\tex\emblems\Wolf_Emblem.dds Texture

I would like to see all Emblems move out of the tex folder into the emblems folder to reduce a little clutter.

Data\UPCDataGE\UPCUnitsData\UpgradePacks.upc

- Fixed out of sequence numbering.

- Added the following Upgrade Packs:
  1. ID= UpackUb7FUMO61Radar - Availability Dates and Renown Cost need adjustment
  2. ID= UpackUb7FUMO65Radar - Availability Dates and Renown Cost need adjustment
  3. ID= UpackUb7SCHNORCHELRWR - Availability Dates and Renown Cost need adjustment
  4. ID= UpackUb7FuMB10 - Availability Dates and Renown Cost need adjustment
  5. ID= UpackUb7FuMB26 - Availability Dates and Renown Cost need adjustment
  6. ID= UpackCoatingAlberich_ImpVIIC - Availability Dates and Renown Cost need adjustment
  7. ID= UpackCoatingTarnmatteVIIC - Availability Dates and Renown Cost need adjustment
  8. ID= UpackCoatingTarnmatte_ImpVIIC - Availability Dates and Renown Cost need adjustment
  9. ID= UpackCoatingAlberich_ImpVIIC41 - Availability Dates and Renown Cost need adjustment
  10. ID= UpackCoatingTarnmatteVIIC41 - Availability Dates and Renown Cost need adjustment
  11. ID= UpackCoatingTarnmatte_ImpVIIC41 - Availability Dates and Renown Cost need adjustment
Data\Objects\Sensors\UBoot_Sensors.sim
  1. Changed Alberich_Improved TextureSuffix=albrecht to TextureSuffix=alb_imp
  2. Changed Tarnmatte TextureSuffix=albrecht to TextureSuffix=tarn
  3. Changed Tarnmatte_Improved TextureSuffix=albrecht to TextureSuffix=tarn_imp
  4. Add Data\Menu\Skins\German\Gui\Upgrade\Uboat7c_alb_imp .dds Sample Texture
  5. Add Data\Menu\Skins\German\Gui\Upgrade\Uboat7c_tarn.dd s Sample Texture
  6. Add Data\Menu\Skins\German\Gui\Upgrade\Uboat7c_tarn_im p.dds Sample Texture
  7. Add Data\Menu\Skins\German\Gui\Upgrade\Uboat7c41_alb_i mp.dds Sample Texture
  8. Add Data\Menu\Skins\German\Gui\Upgrade\Uboat7c41_tarn. dds Sample Texture
  9. Add Data\Menu\Skins\German\Gui\Upgrade\Uboat7c41_tarn_ imp.dds Sample Texture
NOTE: This change adds 3 new Unique Skin Textures that can be used for all Submarine Classes.

i.e Conning_XX_01_alb_imp.dds, Conning_XX_01_tarn.dds, Conning_XX_01_tarn_imp.dds, UboatXX_structure_alb_imp.dds, UboatXX_structure_tarn.dds, UboatXX_structure_tarn_imp.dds
XX can = 2A, 7A, 7B, 7C, 7C41
NOTE: Currently using Stock GR2 files you can have up to 21 unique skins per submarine class and 24 using this change. Just need to MOD UPC files.

Data\Menu\Pages\Page WeaponsAndSensors.ini

Section [G4E I26] Changes:
Since we are adding 6 new unique skins I changed Materials=43 to Materials=49. This will allow the new skins to have unique image textures in the Upgrades Menu List. Note that the Materials=## value is +1 higher then actual materials.
Added the following lines:
Mat 43=data/menu/skins/german/gui/upgrade/Uboat_7C_alb_imp.dds
Crop 43=0,0.867188,0.390625,0.132813
Mat 44=data/menu/skins/german/gui/upgrade/Uboat_7C_tarn.dds
Crop 44=0,0.867188,0.390625,0.132813
Mat 45=data/menu/skins/german/gui/upgrade/Uboat_7C_tarn_imp.dds
Crop 45=0,0.867188,0.390625,0.132813
Mat 46=data/menu/skins/german/gui/upgrade/Uboat_7C41_alb_imp.dds
Crop 46=0,0.867188,0.390625,0.132813
Mat 47=data/menu/skins/german/gui/upgrade/Uboat_7C41_tarn.dds
Crop 47=0,0.867188,0.390625,0.132813
Mat 48=data/menu/skins/german/gui/upgrade/Uboat_7C41_tarn_imp.dds
Crop 48=0,0.867188,0.390625,0.132813
Section [G4E I39] Changes:
Since we are adding 6 new unique skins I changed Materials=43 to Materials=49. This will allow the new skins to have unique image textures in the Upgrades Menu List. Note that the Materials=## value is +1 higher of actual materials.
Added the following lines:
Mat 43=data/menu/skins/german/gui/upgrade/Uboat_7C_alb_imp.dds
Crop 43=0,0,1,0.859375
Mat 44=data/menu/skins/german/gui/upgrade/Uboat_7C_tarn.dds
Crop 44=0,0,1,0.859375
Mat 45=data/menu/skins/german/gui/upgrade/Uboat_7C_tarn_imp.dds
Crop 45=0,0,1,0.859375
Mat 46=data/menu/skins/german/gui/upgrade/Uboat_7C41_alb_imp.dds
Crop 46=0,0,1,0.859375
Mat 47=data/menu/skins/german/gui/upgrade/Uboat_7C41_tarn.dds
Crop 47=0,0,1,0.859375
Mat 48=data/menu/skins/german/gui/upgrade/Uboat_7C41_tarn_imp.dds
Crop 48=0,0,1,0.859375
NOTE: There are 2 image entries per equipment upgrade option because 1 image crop is for the Menu List and 1 image crop is for when that option has been selected.
Currently I am experiencing a issue with the Tower Emblem textures not showing in the Upgrades Menu List. Hope to resolve this shortly.
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Last edited by TheBeast; 04-05-11 at 03:13 AM.
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