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Old 04-14-22, 09:51 AM   #4519
KaleunMarco
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Quote:
Originally Posted by propbeanie View Post
In the interest of "science", and to gather data for further FotRSU trouble-shooting, I ran the same, almost exact, scenario in the Stock v1.5 of the game - no mods.

That leaves it to ~something~ in FotRSU... but what?...
what you did was very good, scientifically.

so, what the results seem to indicate is that there is a condition within the mega-mod that SH4 is choking on.

a couple of questions about what you have tried to test so far:

did you run the original mission without the APD's? (i am considering the speed v turning radius v proximity to land of the APD's and their waypoints)
did you run the original mission without overlapping drop-off zones? (there could be something to the overlaps that SH4 is choking on. not saying would be expected/logical but this is, after all, an Ubi development.)
i have one other condition-question that i wanted to ask but i have forgotten it. if/when i remember i will post it.
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