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Old 04-16-09, 09:51 AM   #29
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,899
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Quote:
Originally Posted by ichso View Post
Those tutorials are still too easy
Glad you like 'em! My aim is to make tutorials so easy my cat can do 'em. Actually my cat outshoots me every time. Your first reaction after putting one of my tutorials into practice should be "I was afraid of THIS?" That's why the advanced targeters rag me a bit about being too basic. I toss out every complication I can, plus irrelevant precision in calculation to arrive at successful manual targeting for the beginner. From that point it's easy to introduce more complexity and better technique.

Quote:
Originally Posted by ichso View Post
Since I used the Real Navigation mod in SH3 I was forced to track the movements of my own boat from the start of my map drawings on, too (because the mod removes all of the magically real time updated sub markes from all maps).
This makes the whole process quite more interesting. You can't just position yourself along the course line of your target anymore, you have to estimate in which direction you would have to travel for how long to get into the desired position and would also have to recheck your targets range and bearing constantly to become aware of errors in the process soon enough to adjust for them.
It was still a ery successful method using the fast 90 tactic. I'm still new to SH4 and got a bit confused by the TDC a bit.
That's where "Real Navigation" conflicts with real plotting. On your target plot, you could care less what your geographic position is, because you're always "here." And all target positions are plotted in relation to "here," wherever that is, as if we cared. What I'm getting at is that you WOULD know the relative positions of target track and your sub to the accuracy shown on the nav map. "Real Navigation" throws out the baby with the bathwater though, because relative plotting is lost along with geographic positioning. You're denying yourself information that would be available to a real sub crew. It's like piloting an airplane with a paper bag over your head. You can do it, and it's admirably difficult, but unless you're being taught instrument flying you're being a bit eccentric.

Quote:
Originally Posted by ichso View Post
When I feed the TDC with range, AoB and speed of the target but the PK is turned off, the gyro angle still gets calculated, right ?
The input in SH3 felt a bit more 'manual', or I just need more time getting used to the matter.
Yup, the TDC works just fine with the PK turned off, it just doesn't update the gyro angle with time. The PK tracks the actual motion of your submarine and the inputted motion of the target for a continuous update of gyro angles. When we use a constant bearing technique like Dick O'Kane or John P Cromwell, there is no need to track target motion. Our target is an empty spot in the ocean soon to be occupied by our hapless victim. With the vector analysis technique we can use the entire TDC for a paperweight!

Just take your time with the American TDC. It WILL make sense after all the mental short-circuits with the German TDC are broken and new connections can be made. Sounds like you're well on the way to figuring it out. Welcome to fleet boats, where the rules are just a bit different!
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