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Old 01-18-06, 07:49 PM   #13
Mike 'Red Ocktober' Hense
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Join Date: Sep 2001
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... i'll probably be running a multiplayer test or two, will give yo a shout OB thx


also... by popular demand, and in order to help facilitate the pace at which i'm trying to maintain... i've reluctantly decided to streamline things down even further, and discard the engineering spaces...

most players polled found it an extraneous element, and would choose man more action oriented crew position over this one...

removing it also means a reduction in the number of players required to fully man a sub in multi-player... and a whole section of code logic that can be eliminated, thus reducing the overhead necessary to run the game smoothly...

finally... subsequent versions of the game, with nuclear subs, really didn't have much for the guys back there to do most of the time... so, i guess it was really just someething i wanted to put in after seeing some nice shots of the manuevering room of some real subs...

... it just seemed so cozy back there

--Mike
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