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Old 06-24-17, 07:33 AM   #55
Shadow
Torpedoman
 
Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
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Quote:
Originally Posted by jenrick View Post
Hit <SPACE> and it'll advance to the next one. Takes about 10 seconds if that to get out of the campaign intro.

-Jenrick
Yeah, there's that improvised workaround, but it'd be good UX to have a more direct option or menu setting.

Quote:
Originally Posted by Philipp_Thomsen View Post
There's absolutely NOTHING about Cold Waters that is remotely related to a "simulator".
I think this is less about true "simulator" qualities and more about CW lacking traditional subsim quirks and instead having its own, because for example, turning knobs on a specific station isn't realistically what a sub commander would do. Nor is it relying on general navigation commands 99% of the time.

Quote:
Originally Posted by Nippelspanner View Post
It's not "bull", it is my opinion which I based on examples and facts.
You still did not deliver any argument except "DW sucks because reasons and CW is super awesome because my name is in the Harpoon credits 200 years ago!"

Come back once you do have an argument besides fallacies.
While Wiz was perhaps a bit rash in his dismissal of previous subsims, you're conversely putting them on a pedestal, above reproach, while simultaneously bashing CW for the slightest flaws.
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