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Old 05-28-22, 02:39 PM   #4661
propbeanie
CTD - it's not just a job
 
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Quote:
Originally Posted by torpedobait View Post
Arrived at home port Pearl Harbor on 6/14/43. Got the option to replace the twin 20mm AA gun with a Single 40mm, so I took it. However, this is only one crew slot for the mew 40mm AA gun.

I said "I got this", exited the game, went to the very last save I took after adding the 40mm AA gun from the office, opened the activeuserplayerunits.upc file within SaveGames, looked for the 40mm AA Gun entries, and then looked at the gun crew slots. I expected to fine a Crew Leader slot description (like L1), and then the 2nd crew man (C1) with the "additionalrepository" that I needed to delete (and change the slot from 1 to 2).

It's not in there! The 40mm AA gun in the equipment list says that there should be 2 crew slots, but they do not appear on the crew page in the Office.

Have you changed how to assign a second crew slot somehow from the last time I went through this, or did I miss something?
No, we haven't changed anything there. What boat are you in? Part of the problem with the 40mm guns is similar to the radars, in that certain conning towers have to be in-place for the gun to be able to mount. Generally speaking, you have to have the 3rd conning tower, which is the double-cut, at a minimum. The game is not supposed to give you the choice for the 40mm before you have a double-cut, but if you do still have a single-cut, that is probably part of the problem. As to the upc file, let me see if I can find my old "fix kit" for that...

Edit: OK, my current Aft AA gun is a 40mm:

 
This is for CrewMemberSlot 2
[UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2.CrewMemberSlot 2]
ID=CrewMemberSlot_FlakC1
NameDisplayable=AA Gun Crew
Type=Crewman
IDLinkCrewMemberLoaded=NULL
WatchCrewMemberSlot3D=WM2@slot_A01
BattleStationsCrewMemberSlot3D=WM2@slot_A01
WatchAccessoriesForAdding3DObjects=NULL
WatchAccessoriesForSubtracting3DObjects=sapca_o01, sapca_o02,sapca_o03,sapca_o04,sapca_o05,sapca_o06, sapca_o07,sapca_o08,sapca_o09,sapca_o10,sapca_o11, sapca_o12,sapca_nco01,sapca_nco02,sapca_nco03,sapc a_nco04,sapca_nco05,sapca_nco06,sapca_nco07,sapca_ nco08,sapca_nco09,sapca_nco10,sapca_nco11,sapca_nc o12,sapca_m01,sapca_m02,sapca_m03,sapca_m04,sapca_ m05,sapca_m06,sapca_m07,sapca_m08,sapca_m09,sapca_ m10,sapca_m11,sapca_m12
BattleAccessoriesForAdding3DObjects=sapca_ca#Head
BattleAccessoriesForSubtracting3DObjects=sapca_ca0 1,sapca_ca02,sapca_ca03,sapca_ca04,sapca_ca05,sapc a_ca06,sapca_ca07,sapca_ca08,sapca_ca09,sapca_ca10 ,sapca_ca11,sapca_ca12

but you want to make certain you have all the parts for the gun.

 
[UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2.WeaponSlot 1]
ID=CTBackAA
NameDisplayable=Aft AA Mount
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkBunker=GunsAmmoBunker
ExternalNodeName3D=A01
ExternalObjectName3D=NULL
ExternalDamageZoneTypeID3D=-1
IDLinkWeaponLoaded=40mmSingleUS, NULL

[UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2.WeaponSlot 1.Weapon]
ID=40mmSingleUS
NameDisplayable=40mm AA Gun
WeaponInterval=1943-08-01, 1999-12-31
WeaponSlotType=NULL
AmmoTypesAccepted=40mmAPUS,40mmHEUS
AmmoTypeLoaded=NULL
AmmoMagazineSize=4
AmmoMagazineRemaining=0
WeaponCrewMembersSlots=2
ExternalLinkName3D=40mm_Single_soclu
FunctionalType=WpFlak
Hitpoints=100.000000
EfficiencyHumanFactor=0.000000
EfficiencyMechanicFactor=1.000000
Efficiency=0.000000
Damage=0.000000
DamageHitpointsConsumed=0.000000
RemainingRepairTime=0000-00-00 00:00:00
DamageDescription1=NULL,0,0.2,0,1,1,Jam,0,0,NULL,1 ,0.3,0.175169
DamageDescription2=NULL,0,1,0,0.5,1,Chamber Explosion,50,5,NULL,1,2,9.12954

[UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2.CrewMemberSlot 1]
ID=CrewMemberSlot_FlakL1
NameDisplayable=AA Guns Crew
Type=Leader
IDLinkCrewMemberLoaded=NULL
WatchCrewMemberSlot3D=WM1@slot_A01
BattleStationsCrewMemberSlot3D=WM1@slot_A01
WatchAccessoriesForAdding3DObjects=NULL
WatchAccessoriesForSubtracting3DObjects=sapca_o01, sapca_o02,sapca_o03,sapca_o04,sapca_o05,sapca_o06, sapca_o07,sapca_o08,sapca_o09,sapca_o10,sapca_o11, sapca_o12,sapca_nco01,sapca_nco02,sapca_nco03,sapc a_nco04,sapca_nco05,sapca_nco06,sapca_nco07,sapca_ nco08,sapca_nco09,sapca_nco10,sapca_nco11,sapca_nc o12,sapca_m01,sapca_m02,sapca_m03,sapca_m04,sapca_ m05,sapca_m06,sapca_m07,sapca_m08,sapca_m09,sapca_ m10,sapca_m11,sapca_m12
BattleAccessoriesForAdding3DObjects=sapca_ca#Head
BattleAccessoriesForSubtracting3DObjects=sapca_ca0 1,sapca_ca02,sapca_ca03,sapca_ca04,sapca_ca05,sapc a_ca06,sapca_ca07,sapca_ca08,sapca_ca09,sapca_ca10 ,sapca_ca11,sapca_ca12

[UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2.CrewMemberSlot 2]
ID=CrewMemberSlot_FlakC1
NameDisplayable=AA Gun Crew
Type=Crewman
IDLinkCrewMemberLoaded=NULL
WatchCrewMemberSlot3D=WM2@slot_A01
BattleStationsCrewMemberSlot3D=WM2@slot_A01
WatchAccessoriesForAdding3DObjects=NULL
WatchAccessoriesForSubtracting3DObjects=sapca_o01, sapca_o02,sapca_o03,sapca_o04,sapca_o05,sapca_o06, sapca_o07,sapca_o08,sapca_o09,sapca_o10,sapca_o11, sapca_o12,sapca_nco01,sapca_nco02,sapca_nco03,sapc a_nco04,sapca_nco05,sapca_nco06,sapca_nco07,sapca_ nco08,sapca_nco09,sapca_nco10,sapca_nco11,sapca_nc o12,sapca_m01,sapca_m02,sapca_m03,sapca_m04,sapca_ m05,sapca_m06,sapca_m07,sapca_m08,sapca_m09,sapca_ m10,sapca_m11,sapca_m12
BattleAccessoriesForAdding3DObjects=sapca_ca#Head
BattleAccessoriesForSubtracting3DObjects=sapca_ca0 1,sapca_ca02,sapca_ca03,sapca_ca04,sapca_ca05,sapc a_ca06,sapca_ca07,sapca_ca08,sapca_ca09,sapca_ca10 ,sapca_ca11,sapca_ca12

You need all the lines of the weapon slot, and well as all the lines of the Weapon itself that sits in the weapon slot, along with proper crew slots. Compartement 2 is the Aft gun, Compartment 3 is the Fore gun (with exceptions, of course, in the S-Boats and the Cachalot).

Quote:
Originally Posted by Torpex77 View Post
Ahhhhh..Makes total sense. I decided to rearm and refuel and head back out after posting here. I'll take the long way home to make it back to port after January 1 45. I did take a quick glance to see if there were any specific issues in the read me but didnt glean anything, or missed it. Its cool, I can survive without reentering port.))
Well, good luck with it still. I do not trust the game to do right still... lol
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Last edited by propbeanie; 05-28-22 at 03:17 PM. Reason: Added Spoilers
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