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Old 02-28-10, 12:39 PM   #113
Furia
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Quote:
Originally Posted by Denson View Post
At close distance, aka 1000m even a newb soundwatch should be able to follow a merchant. But i used this way to fire torps in sh3 vs DD cruising around me. I tried to anticipate they circular path on a 5 sec basis and market crosses on my map given the hydro data . Then fired a salvo on approx future position. During the whole war 40-45 in SH3 i sunk a dozen of DD this way and saved my sub from a certain death.

It's not easy, doesn't work every time but as a sign of realism i should be abl to do so. Sh3 allowed this desperate attempt, if sh5 can't, it is NOT an improvement over SH3 in realism. This is what dev promised us, fix some unrealistic methods form sh3 like speed calculation. They promised that Hardcore player will have all the setting to their disposal at 100% realism.
Sh5 is just a different approach to the sub sim, thus it doesn't mean it is more realistic than sh3 was.

Still you played with map notification on, i wonder how full realism difficulty leve looks like.
Your method is surely not a realistic one and works only with the easy and poorly scripted AI escorts.
I would not work neither in real life or in MP versus human controlled DD.

I do not know a sigle case of such method being used by U-boats during the war. Unless you had GNAT torps, the best thing you could do was to try to get deep, instead remaining at periscope depth or shallow.
Many people tried such methods while we played MP combats with SH II vs DC just to get their subs duly sunk.

But be happy maybe the AI escorts in SH V are as dumb as the ones in SH III so you can try your "realistic methods"
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