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Old 01-16-06, 12:13 AM   #2
timmyg00
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Join Date: Jan 2000
Location: The People's Republic of Massachusetts, USA
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Default Re: Still On The Topic Of Crew And Multiplayer

Quote:
Originally Posted by Mike 'Red Ocktober' Hense
a question regarding the engine room gang in a sub sim...

i know we've sorta touched on this before, but i need some reasssurance or dissuasion here...


do you think people would enjoy playing an engine room chief mechanic, aboard a multiplayer session in a sub game... uboats in the north atlantic, or fleet boats in the pacific?

his area of control would be 1- the engine room crew (start,stop,adjust diesel power, direct diesel output to propulsion or recharging, open/shut induction) 2- the motor room crew (control motors while submerged, electric distribution panel) 3- damage control assignments...

his primary duty station would be in the engine room...

he would be able to roam to the bridge (captains ok), on deck (prior to departure and captains ok), to the chief petty officers area...

... or does it sound like it would be boring and not interesting enough for a player.

thx

--Mike
I think a few might like it, but the vast majority of players will stick with the tactical side of things.

TG
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