Thread: [REL] Dark Waters
View Single Post
Old 06-15-23, 10:11 AM   #1724
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,917
Downloads: 436
Uploads: 27


Default

Quote:
Originally Posted by Bartholomew Roberts View Post
I've noticed in recgnition book some ship mix beam height with mask height, e.g. tribe destroy has mask height about 11m, it is clearly wrong. So do some japanese destroyers. Which would lead to mis fire in manual mode.

And some ships don't have their pic so we don't kown their length and shape.

these bugs are quite important to realism players.
i believe that you can fix that through the Shipname.cfg file.

my suggestion would be to create a new folder for this under MODS.
mimic the folder structure under the new folder: \data\Sea\Shipname
copy the .CFG file for the ship with the incorrect mast or beam measurement into the Mods\Data\Sea\Shipname folder.
then edit the copied file using a straight text editor such as Notepad.
then apply the new mod using JSGME.

good luck.
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote