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Old 05-22-15, 09:40 PM   #63
Killerfish Games
Cold Waters Developer
 
Join Date: Aug 2012
Posts: 274
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Wonderful feedback! Looks look like we hit pretty close to what we were aiming for.

A PC version is in the planning stages and once we get the mobile release stable on all the various platforms/devices we'll get to it.

AI commands for player ships is a great suggestion! We actually have this on a real-time prototype of the concept (which may never seen the light of day), but adding this to Atlantic Fleet makes perfect sense!

For those last 2 doomed merchants:
There is the option to withdraw all your ships, since the merchants are non-combatants, under the special commands menu ("?" button on Tactical Map). So unless you're desperate for the tonnage sometimes it might not be worth chasing them down. Also there is the "Fleet" movement mode. You can run all your ships together towards the merchants using it or fire away with your first 1 or 2 ships and let the rest of your fleet finish up that turn in a single move.
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