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Old 05-22-15, 11:42 AM   #62
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
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Congratulations on your Atlantic Fleet release!

This game is absolutely brilliant. It's a leap forward from Pacific Fleet - it's orders of magnitude more complex and interesting, and I really do appreciate the "Battle of the Atlantic" mode since it gives the battles you fight a lot more meaning than just scoring some points. I'll be sure to write a review once I get a chance to play it more. My only regret is that I don't have a bigger device than my phone to play it on.

I would love it if you kept working on it and released a PC version someday - for that, what I would personally like to see is an even more expanded "Battle of the Atlantic" mode, without the 20-ship limit, perhaps more areas and daily turns (rather than weekly/semi-weekly) to give the player more strategic control over things like routing convoys and pursuing raiders, and the introduction of a bit more resource management (at least optionally) for things like fuel and ship construction. The tactical mode is near-perfect as it is and, honestly, I would not change much about it! Perhaps the only thing I would recommend there is the ability to automate the control of certain ships - the AI in the game is really good, so if you could just give some of your ships a role (say "screen") and let them handle their own movement and firing, I think it could streamline gameplay and also allow for larger fleets down the road. I find some of the minor engagements a bit tedious since they often devolve into hundreds of clicks required just so your 8-ship fleet can finish off those last two merchants from a doomed convoy whose escorts have long been sunk.

Again, congratulations on your success with this one, really great title and perhaps the best mobile strategy/simulation game yet released.
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Last edited by CCIP; 05-22-15 at 11:51 AM.
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