Thread: A few new ideas
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Old 06-25-23, 11:28 AM   #30
Fidd
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Join Date: Apr 2005
Location: Blighty!
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Quote:
Originally Posted by Adriatico View Post
Well, it's up to the predictions - is it going to be a sure "blockbuster" in submarine warfare closer to Silent Hunter... or aimed to fistful sub/crew management fanatics...
I bet that my generation of Grey wolfs veterans will not have a patience to feed, entertain, train, heal,...the crew >or to check out engine room - valve by valve...
The smartest approach would be to offer simplified, medium and realistic options - with a customize each detail option.
This way you would grab 99% of sub-simulation fans market.
People who work or learn, care about real kids and elderly parents > certainly will not have inspiration to care about "crew members".
I think the new Chief role will give some much needed new skills to learn. provided the bots arn't quicker, it should work well. Of course there'll be 2 weeks of total chaos as we get out heads around it! So the game should cater well for both solo players, and also those who enjoy the challenges of a game with multiple crew manned by real players.
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