Thread: [REL] Dark Waters
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Old 08-26-21, 10:22 PM   #1128
propbeanie
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Quote:
Originally Posted by adrianstu98 View Post
Yes, but each time that i load a saved game the texture issue comes back
When you activate a mod, it attempts to replace some of the configuration data the game uses. However, the game keeps a lot of info in the Save folder, which by default is "C:\Users \UserName \Documents \SH4". Files that already exist are not overwritten, so you have to delete the Save folder data, and not use the old info in the new mod. If you want to keep your Save data for use later, after you go back to a previous game state, you could copy the folder structure over to a "safe" folder for future use - But you cannot use that old data with Dark Waters, else the mod will not completely activate. It is possible to have multiple copies of SH4 on your computer, each in their own unique folder and mod set, and then use MultiSH4 to have distinct Save folders for each copy.
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