Quote:
Originally Posted by gap
As far as I can see, it replaces the collisionable object controller for use on "static objects", i.e. objects which are not surface, submarine, air or land units. Moreover, according to this account by urfisch, it makes objects so heavy that if an object with a static object controller attached on it falls on a boat, it will drag her to the sea bottom.
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The only thing I am interested in making collisionable atm is
Silent hunter 5\data\Library\undersea.GR2