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Old 12-17-21, 08:38 PM   #14
Mad Mardigan
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Location: Grand Rapids, Mi.
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radar

Quote:
Originally Posted by propbeanie View Post
For Zero Niner's OP, not a torperdo unless it came from a DD or airplane. We do not have the submerged Japanese submarine in FotRSU, since the sonar cannot pick-up the sound, and your watch crew cannot see the wake -AND- there is no vocal or text warning attached to them. That leaves the Event Camera as your only warning device, if the game isn't too busy, and then you see a sub launching a torp, and since you aren't doing it... someone else has to be doing it... now to find it. So you would have to get to the sonar station, find it and take -BLAM- evasive action... We will have them as an optional add-in before long, but that is a lot of work for just the one sub. In the meantime, no shore guns, nor mines, since they aren't active there just yet, so it had to be an airplane, since the skies are crawling with them at the time, with the Japanese advancing into that area just then...
Isn't there a sound byte... "Torpedo in the water.", if memory serves Me right... couldn't that byte, be edited to have for it to be attached to an enemy launching a torp... no matter even if, it was an aircraft, a DD, or an enemy sub... to sound off & say... "Enemy torpedo in the water."...

that, then leaves just the text message warning to show up in the Commands box (that box, that follows you, no matter where in or on the boat that you go... ), where you see the messages stating that you've received flash traffic... or confirmation of orders given like 1/3 ahead... the chief repeats that order...



M. M.
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