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Old 07-08-12, 12:58 PM   #14
Hawk66
Samurai Navy
 
Join Date: Sep 2006
Location: Germany
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@Julhelm...I think it is realistic to do a 2D sub sim like RedStormRising (concentrating on game logic and simplify the simulation environment a bit)...but 3D with a scope like Dangerous Waters(multi-platform including non-subs, which needs 3D) is a complete other story.

The engines you mention have not the focus on simulations..more on RPGs and that stuff...I am not claiming it is impossible but you would need months alone to learn the stuff to do simulations with it...

So or so to develop a 3D naval sim, you would need to find a bunch of very dedicated people, doing this for a decade or more in their spare time...
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