Thread: bug at the port
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Old 07-09-22, 02:43 AM   #10
Kpt. Lehmann
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Quote:
Originally Posted by Mad Mardigan View Post

....don't move, except up & down.

As I understand it, doing so, of cloning them... & instead of tagging them, as block ships but rather instead, as buoys, would call for the 'Doing so would also create the need for reworking the campaign files again.'... but, in this... would make it worth it, if docked ships, would stay docked...

would it not.?

To Me, it would be worth it.... but, that's just My own thoughts.

M. M.

Would it work? Yes. Is it worth it? In my opinion, No. The time and effort would be 'cost prohibitive.' In my opinion, to do it effectively one would need to clone virtually every vessel in the sea folder to give the full spectrum of options to the campaign coder. (Not to mention having to resolve the various element ID conflicts that would invariably crop-up.) Doing it for a select handful of ships, limiting the campaign designer's choices, at least from my view would render a visual outcome that would quickly bore users.

That's just my opinion though. Others may differ.
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