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Old 01-03-23, 06:19 PM   #5
maillemaker
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Join Date: Apr 2007
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I would bet no. Unless the up-and-comers like Uboat or Crush Depth take off like gangbusters enough to tempt them.


I think there is still room for an SH6. One of the things that I would like to see is a physics-based interaction of the water and the hull of the uboat. Rather than fake spray effects that happen at a certain "touch point", real, interactive water. Water that sloshes correctly around the hull, against the crew, down the hatches.


Correct flooding models. If your compartment is 2% flooded but the floor grating in the middle of the hull you shouldn't be standing in water.


I'd like to see more and accurately-behaved crew on the shipping. Guns and depth charges manned. I'd like to see characters on deck get tossed about/overboard when the ship takes hits. Be cool to see thrashing, burning crewman flinging themselves into the sea. I want more activity during sinking - crewman jumping overboard, lowering of lifeboats (with correct physics). I'd like all of this in huge variety. Maybe sometimes the crew abandon ship just at the sight of the uboat pulling into guns range.


I'd like to see some really sneaky Q-ships that you can't tell from other models in the game that they are Q-ships until the little characters on the ship pull the tarps off of the hidden guns or split open a crate to reveal a twin Bofors.



Basically each ship and sub in the simulation needs to be a discrete "theater" with correct and sophisticated modeling at the micro level.


I think the games operate well enough at the macro level currently.
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