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Old 09-12-20, 09:15 PM   #4
steel shark
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Join Date: Oct 2019
Location: Uk
Posts: 414
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Default yes

yes i noticed this a while back

basically if a submarine or ship goes below crush depth it gets the default implosion DEspawn effect which is total rubbish as it EXPLODES & should implode

this is different for surface ships they cap at 3000 feet as game was limited to that originally

to this end i have made a Implode model that spawns after the default explosion effect this model is a generic for all vessels tho really i should make like size based ones maybe go off radar size so :

small

medium

large


ect

this Imploded model dose track to the sea floor like in real life


HOWEVER theirs a problem if you on a mission were its

UseTerrain=FALSE

their is no sea floor its infinite so no matter how much you dive the sea floor will fall away with you so you will never catch up to it as the mission is not using the pre made ocean tiles terrain hence use terrain=FALSE :

if how ever :

UseTerrain=TRUE


is used then real life sea floor mapping is used & if my mods on you can see 11000 feet


and not be capped by 3000 feet like in Default cold waters


or the 5000 feet like in Epic mod


i made 11000 feet as the max depth because :


the Pacific ocean is the most deepest ocean in the world. It has maximum recorded depth of 10,924 meters i.e. 35,837 ft. This ocean is also the largest ocean in the world.


hence i made it 11000 feet to cover that even tho its (meters) being in feet scale would be too WAY to much !!!


tho this would be a easy fix to implement if i decided to change it to total realistic depth scale ?


my replaced Implosion model works but its beta and only exists in my Epic W@ters ongoing Project tho its far more realistic then the Explosion we have at the moment

Good Comment by the way i was wondering when some one might notice this

Steel Shark
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Last edited by steel shark; 09-12-20 at 09:32 PM.
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