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Old 01-09-24, 10:18 PM   #1513
propbeanie
CTD - it's not just a job
 
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Originally Posted by KaleunMarco View Post
i thought of that but the behaviour is repetitive...and does not stop until i leave the area and the RGG "unspawns" back to one entity. The one-and-only non-combatant ship just keeps making circles and the escorts run around her like The Three Stooges.

the troop convoy groups that i am thinking are the culprits all have Spacing = 700 (meters). the troop ship in question was a Kiturin which is 130m. that kinda led me to believe that spacing was not the issue. (700/130 = 5.3)

initially i was leaning toward the issue is that the Leader did not spawn and the ship selected by the AI as replacement-Leader had a poor skill rating. but that was not the case either, as the Leader was one of the escorts and not the unspawned ship and the DD had Elite skills. One would think that the Elite-Leader would have the RGG making progress, on course, on time, towards the destination.
So... why I did not actually "see" that part of your reply, I don't know, but... this is one of the Silent Hunter series things that have been around since the early SH3 days. They really should NOT have an escort as "leader"... I mean, what do they want? The ship to "escort" and do pirouettes and pinwheels about the convoy, cutting the ships off during their journey so they all look silly, or do they want the ship to "lead", and progress smoothly and at a steady speed from Point A to Point B... they cannot have both. So there is your "leader", able to do 30+ knots, spinning about the place, "escorting", while its charge(s), the Troop Transport, attempts to keep up with the "leader's" cartwheels, with a top speed of 21knots, maybe 24, depending upon the ship? And so they do their "dance" across the waves, ad infinitum ad nauseum... - I would say to make the Transport the leader.
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