@John, I know but that is a very primitive solution, which also reduces the game speed overall, making other actions take forever. My DOSbox is configured at fixed 9000, as type 486. This setting I find optimal for AOTD, and many other games of the era. In Topbench this setting equals about an Intel DX2/50. I see no point in running AOTD on anything slower than that. Below 8000/7000 cycles the wave animation becomes very choppy, even though the waves roll with a more natural speed.
There must be a way to gain control of the mesh cycle intervals without reducing CPU speed. So we can have an alternative to this "I am attacking with my rubber duck boat" feeling.