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Old 07-14-15, 09:37 AM   #2301
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
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Quote:
Originally Posted by gap View Post
Vecko, please re-read my previous post and have a look into OHII's DefSide.cfg. I know what I am talking about as I myself created the core of that file, and discussed the feature with Zedi and Trevally. Neutral ships within Aliied convoys should be fake neutrals. If they aren't, they are there by mistake and should be replaced with the enemy counterparts of the same nations.
I see, and the idea is really realistic , just as it should be...

But, can you confirm that "fake neutrals" feature actually works in the campaign because it seems to me that I've never met one of those?
It's pretty easy to determent if unit is classified as neutral or enemy, TDW destroyed mark will show you just that every time, plus there is a DestroyedUnits.ini file where same thing can be checked...





Quote:
Originally Posted by gap View Post
On a side note, you said that sinking neutrals ships will penalize the player with negative reward, which I am glad of. Does it mean that not always neutral ship sinking ends with an instant CTD?
Of course not, that was never the case...Only friendly kill will freeze the game when captain's log is clicked...From some reason this is also true for Polish merchants if you attack them before 1st Sept 1939... EDIT: And I think I've just learned why...
Code:
[SideEntry 1]		; /////////////////////////// G E R M A N Y \\\\\\\\\\\\\\\\\\\\\\\\\\\\
Country=German
Side=0
StartDate=19380101
EndDate=19390831
Germany is also neutral from some reason until 1st Sept 1939. Therefore, game thinks that actual kill was friendly and freez it self when log is opened..

Last edited by vdr1981; 07-14-15 at 10:05 AM.
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