View Single Post
Old 07-14-15, 08:39 AM   #2299
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by vdr1981 View Post
Unfortunately, SH is very straightforward regarding neutral shipping.
The game will punish you if you sink neutral ship no matter which year it is or where neutral ship was sunk. Even if neutral ship is placed in British protected convoy, the game will still give you negative rating points which are very important for progress and so hard to earn...

The best example of this is one of my convoy attacks during the happy times. I was unfortunate enough to sink three Greek steamers in a convoy protected by British destroyers. The game gave me -3 rating points for this. In normal gameplay you'll need something like 100.000 - 150.000 tons of enemy shipping to replace this loss...

In short, with current OHII settings it's always better to avoid neutral shipping ,even in convoys...Kind of stupid but it's the way it is...

IMO it is perfectly OK to be penalized if neutral ship was sunk but it's not good to receive same penalties if neutral ship is in allied convoy.
The best and only solution would be to remove neutral shipping from allied convoys...
Vecko, please re-read my previous post and have a look into OHII's DefSide.cfg. I know what I am talking about as I myself created the core of that file, and discussed the feature with Zedi and Trevally. Neutral ships within Aliied convoys should be fake neutrals. If they aren't, they are there by mistake and should be replaced with the enemy counterparts of the same nations.

Eventually, we can equip actual neutral ships with lights. At least some of them. I am pretty confident that we can illuminate ships by nation and by date, while still keeping the same 3D model, the way we assign them different armaments and sensors. We just need to add some new bones on the ships, create dummy copies of them, and link some emissive material to them.

On a side note, you said that sinking neutrals ships will penalize the player with negative reward, which I am glad of. Does it mean that not always neutral ship sinking ends with an instant CTD?
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote