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Old 05-26-10, 11:03 AM   #12
Mithrandir
Bosun
 
Join Date: Sep 2002
Location: Roma, Italia
Posts: 64
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This seems not to be true.
In the Goblin Editor I see that the torpedo doors are merged to the Sub_Hull. If I remove the merging in the AI subs (so no more link to torpedo doors) the animations in the player sub work again.
If I re-add the merging in the same type AI sub the animations does not work anymore but only when you start a mission in which there is the same sub type as AI sub.
This is a clear indication that the problem is here. I think there should be some kind of unique identifier for the animations that causes the problem. Let's try it!
I think we shall find a way to clone the file for the doors like was done for SH3/4.

Bye,
Mith
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