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Old 07-02-19, 09:55 AM   #8
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
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Quote:
Originally Posted by Mowgli View Post
I experimented trying to hit a battleship at 3k with fast steam torpedoes in daylight. Literally within seconds the escorts were sounding their klaxons and all over me like a rash. The BS turned away and the two torps missed.

What about these conflicting messages from BDU - First I get one saying set to magnetic. Now I get another saying I should fire 2 torps at targets with one set to impact and the other magnetic. I have not had a dud now in last 3 patrols out of 7 so will ignore that directive.

I have watched all of bstank06 vids and they are really useful.
Out of curiosity, is there any other way besides using the cook, bosun and sinking ships to improve moral and how serious is low moral in the game?
I have taken out all this moral crap from my personal modlist, the modders have modded this to death IMO, it hampers submarine effectiveness with long patrols and you have no chance to order faster repairs or impede flooding with low morale, actually if you do the Artic Convoys campaign, you arrive at your patrol zone with the crew at almost zero morale, a sign that the modders have not tested their work well, I have wiped-out all this stuff, it distracts from gameplay. The stockgame morale setting is OK and doesn't need any mods. And no need to look for the cook, hey this is not an adventure game


Messages from BDU are only important if sent to your submarine or U021. Else you can ignore, it's for game immersion only. This is also a distracting feature, although it gives some indication about what targets can be expected in your zone.

Last edited by XenonSurf; 07-02-19 at 10:06 AM.
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