Thread: TMA Logic
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Old 06-15-17, 08:11 AM   #1
Adam106
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Join Date: Jul 2007
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Default TMA Logic

I'm having a blast with Cold Waters so far, but can anyone answer how the TMA logic works?

Let's say that you've had a contact for a while and generated a TMA solution of maybe 50-55% and then sensors loose that contact, maybe due to ownship speed increase to chase. After a while your sensors regain the same contact - it seems that the TMA solution has to start again from scratch? This seems very counter intuitive since the solution was pretty good beforehand and logic would say your TMA team would start from the last known solution.

There needs to be a way of maintaining target tracks with TMA solutions even if you loose sensor contact. This should be displayed as calculated position on the map. The solution could degrade slightly over time, but you shouldn't be forced to start over when regaining contact.

This is how real fire control equipment works is it not?

Or am I wrong and in game losing a high sol. contract does indeed mean quicker TMA next time?

Last edited by Adam106; 06-15-17 at 10:22 AM.
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