Thread: A few new ideas
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Old 02-13-24, 01:08 PM   #150
Fidd
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Join Date: Apr 2005
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There has been talk of that, on and off. My hope is that a convoy defended by AI and human players in escorts (changing from one to the other and back as required) will be implemented before a campaign system is introduced. This has huge potential benefits for making gameplay more varied, more difficult, with longer DC attacks, and no "safety net" of dive to 185m and you're safe. If the alert system were changed to de-alert the convoy once a u-boat is actively being pinged and DC'd, then an individual u-boat could be DC'd many more times (allowing for damage control and a better damage-model) to follow; crucially without preventing other uboats from being unable to attack. Finally it would cause a very personal battle-of-wits between the captains of both human operated escort, and the u-boat below....

My concern with the campaign mode, is that there are a raft of problems to solve to make this viable in WP: SH3 had time-compression, the ability to save and reload a play session, and was unreliant on the TZ vagaries of manning the uboat with an adequate or full crew. Those are 3 massive problems SH3 did NOT have to contend with. So whilst I'm not saying "it can't be done", there are some formidable obstacles to overcome. IMHO of course.

For now, I'm merely making suggestions within moderate-reach in development terms, or, simpler ones that can solve extant problems. Once we have a better understanding of the devs intentions, it may be possible to base ideas on their plans - whatever they may be!
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